![]() Castle, Trebuchet, Catapult, Siege, Siege Engine, Weapon, Mangonel, History, Trebuchet, Catapult, Siege png 923圆73px 49.36KB.Catapult Siege engine Gerudo Trebuchet, archer, war, middle Ages, vehicle png 1589x1393px 1.83MB.I really enjoyed putting some visual backstory in the game and was very excited to have a chance to explain it. Thanx for giving me the opportunity to clarify this. The main character is covered in tattoos so I thought that was a good place to start. Somewhere along the line I began to feel that specific symbols should be incorporated into major story elements. If you know what a character is about emotionally, the physicality will reflect this to one extent or another. I feel it’s best to create a character from the inside out. As Avellone would pass to me each character description, it was easy to be inspired, since he gave me such a good idea of what the character was like on the inside. Rounded would give off a safer, possibly more sensual feel. Simple ideas: sharp, harsh objects meant power/danger. My early character concepts included a lot of designs with amorphous symbols designed to evoke one emotion or another. The Planescape universe is so steeped in myths and symbology that very shortly after starting on the project, we all started creating shapes that evoked the combination of threat and otherworldliness that was this realm. A really good place to see this symbol is in the journal if you back all the way out to main page with no text in the left viewing area. ![]() I just came up with some cool designs, but there is a tiny Symbol of Hope (the TO’s symbol) at the end giving a bit of an ironic twist. Most of them have no specific meanings, to be honest. ![]() They also represent a similarity to many of the runes written on the NO’s back. The runes that run through Dianarra’s hair are those of invocation. It further reinforces the entwining of innocents in the Nameless One’s twisted world- The good people who get stepped on along the way, if you will. This is the combination of the Dianarra and Rune of torment symbols. You can see this symbol behind the “hero” portraits in the Journal. This is the Symbol of Hope with an ironic twist that it belongs to the Transcendent one who works towards erasing the Nameless one (the dying strand) while becoming omnipotent, himself. It is of a double helix where one strand reaches its ultimate goal of “purity”, represented by a diamond shape, while the other sort of dies out. Note: Of much less obviousness is a symbol that can be found in the Fortress of Regrets and on the TO himself. You can see this symbol close up if you go to the bestiary section of the journal and make sure you have no portraits selected. These represent the Nameless One and the Transcendant One and their very unique relationship. One of them is meant to be pure steal, the other rusted metal. The bladed shape that appears on tattoos, the Axe of Torment, the Weapon of Torment, and is part of the ultimate Symbol of Torment, is actually two perfectly matching shapes flipped and combined. She also represents all of the people that our “hero” had betrayed or destroyed in his long journey. Chris had infused her with this fascinating and tragic personality and it inspired me to “imprint” her on the NO in a very personal and permanent way. ![]() ![]() As I began concepting and subsequently building her character, I felt she encompassed all of the emotions that this game would explore. Her hair is wrapped around his bicep as if she’s forever entwined in his destiny. The Tattoo on the Nameless One’s shoulder is of Dianarra. … I’ve listed various places in the game where these symbols can be viewed, most of which you already know about.įirst- The symbol of Anguish. ![]()
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